![]() And GPU PhysX is available only under Windows. GPU PhysX in the current PhysX 3.3 SDK is only available for cloth and particle modules. ![]() ![]() On OS X, only the CPU mode is available…Īnd the Linux version ? It should be available shortly, as soon as I will have fixed a linking issue with the PhysX libs. On Windows, the flag simulation can be done with the CPU or the GPU (you can switch between both modes with the G key). This demo is available for Windows 64-bit and Mac OS X 10. The demo is coded in Lua and shows the use of Lua modules. The demo also displays some information about the PhysX device using functions available in PhysX 3 SDK. ![]() This demo, based on the latest beta version of PhysX 3.3, uses the cloth module of the PhysX engine and shows animated flags made up of 50×50 vertices. Here is a small PhysX demo for testing purposes, created with GLSL Hacker. ![]()
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